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   Baseline Alignment:HowNet  LDCdict  HowNet+LDCdict     Pruned Alignment:Filtering  Filtering+Taxonomy "bungling" frame:Pruned Alignment Using Filtering Method
Aligned HowNet Categories:
,damage|Ëðº¦,destroy|ÏûÃð,falldown|µøµ¹
- blow_it,v,bungling(FrameNet LexID=632)
- botch,v,bungling(FrameNet LexID=679)
(HowNet_LexID=105053) {ÔãÌ£,V},{insult,V},damage|Ëðº¦
(HowNet_LexID=105054) {ÔãÌ£,V},{ravage,V},damage|Ëðº¦
(HowNet_LexID=105055) {ÔãÌ£,V},{trample on,V},damage|Ëðº¦
- bumble,v,bungling(FrameNet LexID=795)
- bumbling,a,bungling(FrameNet LexID=796)
- bungle,v,bungling(FrameNet LexID=800)
- bungler,n,bungling(FrameNet LexID=801)
- bungling,a,bungling(FrameNet LexID=802)
- fiasco,n,bungling(FrameNet LexID=2469)
- flounder,v,bungling(FrameNet LexID=2575)
- foozle,v,bungling(FrameNet LexID=2608)
- founder,v,bungling(FrameNet LexID=2646)
- fuck up,v,bungling(FrameNet LexID=2687)
- fuck-up event,n,bungling(FrameNet LexID=2688)
- fuck-up_person,n,bungling(FrameNet LexID=2689)
- fumble,n,bungling(FrameNet LexID=2694)
- fumble,v,bungling(FrameNet LexID=2695)
- incompetence,n,bungling(FrameNet LexID=3287)
- incompetent,a,bungling(FrameNet LexID=3288)
- inept,a,bungling(FrameNet LexID=3302)
- ineptitude,n,bungling(FrameNet LexID=3303)
- ineptness,n,bungling(FrameNet LexID=3304)
- mess up,v,bungling(FrameNet LexID=3858)
(HowNet_LexID=030619) {¸ãÔã,V},{mess up,V},damage|Ëðº¦
(HowNet_LexID=062837) {ŪÔã,V},{mess up,V},damage|Ëðº¦
- mess-up,n,bungling(FrameNet LexID=3860)
- ruin,v,bungling(FrameNet LexID=5124)
(HowNet_LexID=002157) {°Ü»µ,V},{corrupt,V},damage|Ëðº¦
(HowNet_LexID=002159) {°Ü»µ,V},{ruin,V},damage|Ëðº¦
(HowNet_LexID=002160) {°Ü»µ,V},{undermine,V},damage|Ëðº¦
(HowNet_LexID=009830) {²Ð,V},{damage,V},damage|Ëðº¦
(HowNet_LexID=009831) {²Ð,V},{injure,V},damage|Ëðº¦
(HowNet_LexID=017108) {´Ý²Ð,V},{devastate,V},damage|Ëðº¦
(HowNet_LexID=017110) {´Ý²Ð,V},{wreck,V},damage|Ëðº¦
(HowNet_LexID=030617) {¸ãÔÒ,V},{ruin,V},damage|Ëðº¦
(HowNet_LexID=037963) {»µ,V},{ruin,V},damage|Ëðº¦
(HowNet_LexID=037988) {»µÊÂ,V},{ruin,V},damage|Ëðº¦
(HowNet_LexID=038993) {»Ù,V},{bugger up,V},damage|Ëðº¦
(HowNet_LexID=038995) {»Ù,V},{damage,V},damage|Ëðº¦
(HowNet_LexID=038996) {»Ù,V},{ruin,V},damage|Ëðº¦
(HowNet_LexID=038998) {»Ù,V},{spoil,V},damage|Ëðº¦
(HowNet_LexID=038999) {»Ù,V},{destroy,V},destroy|ÏûÃð
(HowNet_LexID=039014) {»ÙÃð,V},{exterminate,V},destroy|ÏûÃð
(HowNet_LexID=039975) {»ö,V},{ruin,V},damage|Ëðº¦
(HowNet_LexID=039991) {»öº¦,V},{ruin,V},damage|Ëðº¦
(HowNet_LexID=062803) {Ū»µ,V},{put out of order,V},damage|Ëðº¦
(HowNet_LexID=062804) {Ū»µ,V},{ruin,V},damage|Ëðº¦
(HowNet_LexID=105007) {ÔáËÍ,V},{ruin,V},destroy|ÏûÃð
(HowNet_LexID=105008) {ÔáËÍ,V},{spell an end to,V},destroy|ÏûÃð
(HowNet_LexID=105043) {Ôã¼ù,V},{ruin,V},damage|Ëðº¦
(HowNet_LexID=105053) {ÔãÌ£,V},{insult,V},damage|Ëðº¦
(HowNet_LexID=105054) {ÔãÌ£,V},{ravage,V},damage|Ëðº¦
(HowNet_LexID=105055) {ÔãÌ£,V},{trample on,V},damage|Ëðº¦
(HowNet_LexID=114798) {ÙÇ,V},{make things worse,V},damage|Ëðº¦
(HowNet_LexID=114799) {ÙÇ,V},{ruin,V},damage|Ëðº¦
(HowNet_LexID=114801) {ÙÇÊÂ,V},{ruin,V},damage|Ëðº¦
- screw up,v,bungling(FrameNet LexID=5259)
- screw-up event,n,bungling(FrameNet LexID=5260)
- screw-up_person,n,bungling(FrameNet LexID=5261)
- stumble,v,bungling(FrameNet LexID=5976)
(HowNet_LexID=002758) {°í,V},{stumble,V},FallDown|µøµ¹
(HowNet_LexID=002759) {°í,V},{trip,V},FallDown|µøµ¹
(HowNet_LexID=002762) {°íµ¹,V},{stumble,V},FallDown|µøµ¹
(HowNet_LexID=002763) {°íµ¹,V},{trip,V},FallDown|µøµ¹
(HowNet_LexID=017970) {´òǰʧ,V},{stumble,V},FallDown|µøµ¹
(HowNet_LexID=119844) {õÙ,V},{stumble,V},FallDown|µøµ¹
(HowNet_LexID=119847) {õÙ,V},{trip,V},FallDown|µøµ¹
(HowNet_LexID=119919) {õê,V},{fall,V},FallDown|µøµ¹
HowNet Category Frequency Statistics
damage|Ëðº¦:27,falldown|µøµ¹:8,destroy|ÏûÃð:4,reverse|µßµ¹:4,walk|×ß:4,slander|·Ì°ù:2,produce|ÖÆÔì:2,talknonsense|Ϲ˵:2,fail|ʧ°Ü:2,lookfor|Ñ°:2,avalue|ÊôÐÔÖµ_standard|±ê×¼:2,avalue|ÊôÐÔÖµ_wisdom|ÖÇ»Û:1,lavish|ÀË·Ñ:1,statechange|̬±ä:1,lose|ʧȥ:1,maketrouble|µ·ÂÒ:1,beunable|ÎÞÄÜ:1
Updated at Thu Apr 29 10:33:08 2004 (GMT Time)
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