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   Baseline Alignment:HowNet  LDCdict  HowNet+LDCdict     Pruned Alignment:Filtering  Filtering+Taxonomy "reshaping" frame:Baseline Alignment by LDC Dictionary
- crumple,v,reshaping(FrameNet LexID=1555)
- crush,v,reshaping(FrameNet LexID=1563)
(HowNet_LexID=096010) {ѹ,V},{approach,V},approach|½Ó½ü
(HowNet_LexID=096012) {ѹ,V},{be getting near,V},approach|½Ó½ü
(HowNet_LexID=096014) {ѹ,V},{pigeonhole,V},delay|ÍÏÑÓ
(HowNet_LexID=096015) {ѹ,V},{shelve,V},delay|ÍÏÑÓ
(HowNet_LexID=096016) {ѹ,V},{bring pressure to,V},frighten|ÏÅ»£
(HowNet_LexID=096017) {ѹ,V},{daunt,V},frighten|ÏÅ»£
(HowNet_LexID=096018) {ѹ,V},{intimidate,V},frighten|ÏÅ»£
(HowNet_LexID=096019) {ѹ,V},{suppress,V},frighten|ÏÅ»£
(HowNet_LexID=096020) {ѹ,V},{risk money on,V},gamble|¶Ä²©,crime|×ï
(HowNet_LexID=096021) {ѹ,V},{stake,V},gamble|¶Ä²©,crime|×ï
(HowNet_LexID=096022) {ѹ,V},{hold down,V},press|°´Ñ¹
(HowNet_LexID=096024) {ѹ,V},{press,V},press|°´Ñ¹
(HowNet_LexID=096025) {ѹ,V},{push down,V},press|°´Ñ¹
(HowNet_LexID=096026) {ѹ,V},{weigh down,V},press|°´Ñ¹
(HowNet_LexID=096027) {ѹ,V},{control,V},restrain|ÖÆÖ¹
(HowNet_LexID=096028) {ѹ,V},{keep under,V},restrain|ÖÆÖ¹
(HowNet_LexID=096029) {ѹ,V},{keep under control,V},restrain|ÖÆÖ¹
(HowNet_LexID=096030) {ѹ,V},{quell,V},restrain|ÖÆÖ¹
(HowNet_LexID=105552) {Ôþ,V},{oust,V},SqueezeOut|¼·³ö
(HowNet_LexID=105553) {Ôþ,V},{push out,V},SqueezeOut|¼·³ö
(HowNet_LexID=105554) {Ôþ,V},{squeeze out,V},SqueezeOut|¼·³ö
(HowNet_LexID=105556) {Ôþ,V},{make friends,V},associate|½»Íù
(HowNet_LexID=105557) {Ôþ,V},{check,V},check|²é
(HowNet_LexID=105558) {Ôþ,V},{run over,V},press|°´Ñ¹
(HowNet_LexID=105559) {Ôþ,V},{roll,V},press|°´Ñ¹,industrial|¹¤
- deform,v,reshaping(FrameNet LexID=1698)
- dent,v,reshaping(FrameNet LexID=1740)
- flatten,v,reshaping(FrameNet LexID=2543)
(HowNet_LexID=017742) {´òµ¹,V},{overthrow,V},defeat|սʤ,politics|Õþ
- fold,v,reshaping(FrameNet LexID=2595)
(HowNet_LexID=022500) {µþ,V},{fold,V},fold|ß¡µþ
(HowNet_LexID=022501) {µþ,V},{pile up,V},pile|¶Ñ·Å
(HowNet_LexID=069542) {Ȧ,V},{lock up,V},detain|¿Ûס
(HowNet_LexID=069543) {Ȧ,V},{pen in,V},detain|¿Ûס,agricultural|Å©
(HowNet_LexID=069544) {Ȧ,V},{shut in a pen,V},detain|¿Ûס,agricultural|Å©
(HowNet_LexID=069545) {Ȧ,V},{put in jail,V},detain|¿Ûס,police|¾¯
(HowNet_LexID=069546) {Ȧ,V},{mark with a circle,V},draw|»
(HowNet_LexID=069552) {Ȧ,V},{encircle,V},surround|°üΧ
(HowNet_LexID=069553) {Ȧ,V},{enclose,V},surround|°üΧ
(HowNet_LexID=106808) {ÕÛ,V},{amount to,V},AmountTo|×ܼÆ,means=CauseToBe|ʹ֮ÊÇ
(HowNet_LexID=106809) {ÕÛ,V},{convert into,V},AmountTo|×ܼÆ,means=CauseToBe|ʹ֮ÊÇ
(HowNet_LexID=106810) {ÕÛ,V},{change direction,V},GoBack|·µ»Ø
(HowNet_LexID=106811) {ÕÛ,V},{turn back,V},GoBack|·µ»Ø
(HowNet_LexID=106812) {ÕÛ,V},{turn over,V},GoBack|·µ»Ø
(HowNet_LexID=106813) {ÕÛ,V},{lose,V},InDebt|¿÷Ëð,commercial|ÉÌ
(HowNet_LexID=106815) {ÕÛ,V},{suffer the loss of,V},InDebt|¿÷Ëð,commercial|ÉÌ
(HowNet_LexID=106816) {ÕÛ,V},{bend,V},bend|ÕÛÍä
(HowNet_LexID=106818) {ÕÛ,V},{twist,V},bend|ÕÛÍä
(HowNet_LexID=106819) {ÕÛ,V},{break,V},break|ÕÛ¶Ï
(HowNet_LexID=106820) {ÕÛ,V},{snap,V},break|ÕÛ¶Ï
(HowNet_LexID=106823) {ÕÛ,V},{pour back and forth between two containers,V},dump|µ¹³ö
(HowNet_LexID=106824) {ÕÛ,V},{fold,V},fold|ß¡µþ
(HowNet_LexID=106825) {ÕÛ,V},{roll over,V},fold|ß¡µþ
(HowNet_LexID=106841) {ÕÛµþ,V},{fold,V},fold|ß¡µþ
- mash,v,reshaping(FrameNet LexID=3794)
- pulp,v,reshaping(FrameNet LexID=4700)
- roll,v,reshaping(FrameNet LexID=5092)
(HowNet_LexID=034071) {¹ö,V},{boil,V},StateChange|̬±ä
(HowNet_LexID=034072) {¹ö,V},{beat it,V},leave|À뿪
(HowNet_LexID=034073) {¹ö,V},{get away,V},leave|À뿪
(HowNet_LexID=034074) {¹ö,V},{roll,V},roll|¹ö
(HowNet_LexID=034075) {¹ö,V},{trundle,V},roll|¹ö
(HowNet_LexID=034076) {¹ö,V},{bind,V},wrap|°üÔú
(HowNet_LexID=034077) {¹ö,V},{trim,V},wrap|°üÔú
(HowNet_LexID=034081) {¹ö¶¯,V},{roll,V},roll|¹ö
(HowNet_LexID=034082) {¹ö¶¯,V},{trundle,V},roll|¹ö
(HowNet_LexID=034084) {¹ö·,V},{roll,V},roll|¹ö
(HowNet_LexID=048400) {¾í,V},{roll,V},FormChange|Ðαä
(HowNet_LexID=048401) {¾í,V},{roll up,V},FormChange|Ðαä
(HowNet_LexID=048403) {¾í,V},{roll,V},bend|ÕÛÍä
(HowNet_LexID=048404) {¾í,V},{roll up,V},bend|ÕÛÍä
(HowNet_LexID=048408) {¾í,V},{be drawn into,V},engage|´ÓÊÂ
(HowNet_LexID=096083) {ѹÑÓ,V},{mangle,V},press|°´Ñ¹
(HowNet_LexID=115614) {ߦ,V},{knead,V},press|°´Ñ¹
(HowNet_LexID=115615) {ߦ,V},{roll,V},press|°´Ñ¹
(HowNet_LexID=119405) {ô¤µ´,V},{rock,V},roll|¹ö
(HowNet_LexID=119407) {ô¤µ´,V},{roll,V},roll|¹ö
- scrunch,v,reshaping(FrameNet LexID=5266)
(HowNet_LexID=062404) {ÄëËé,V},{comminute,V},grind|ÑÐÄ¥
(HowNet_LexID=062405) {ÄëËé,V},{crush,V},grind|ÑÐÄ¥
(HowNet_LexID=062406) {ÄëËé,V},{grind,V},grind|ÑÐÄ¥
(HowNet_LexID=062407) {ÄëËé,V},{powder,V},grind|ÑÐÄ¥
(HowNet_LexID=062408) {ÄëËé,V},{pulverize,V},grind|ÑÐÄ¥
(HowNet_LexID=062409) {ÄëËé,V},{triturate,V},grind|ÑÐÄ¥
- squash,v,reshaping(FrameNet LexID=5807)
- squish,v,reshaping(FrameNet LexID=5826)
- warp,v,reshaping(FrameNet LexID=6702)
HowNet Category Frequency Statistics
press|°´Ñ¹:11,roll|¹ö:8,grind|ÑÐÄ¥:6,fold|ß¡µþ:5,bend|ÕÛÍä:5,restrain|ÖÆÖ¹:4,frighten|ÏÅ»£:4,detain|¿Ûס:4,surround|°üΧ:3,goback|·µ»Ø:3,formchange|Ðαä:3,indebt|¿÷Ëð:3,squeezeout|¼·³ö:3,approach|½Ó½ü:3,gamble|¶Ä²©:2,amountto|×ܼÆ:2,wrap|°üÔú:2,break|ÕÛ¶Ï:2,leave|À뿪:2,defeat|սʤ:2,delay|ÍÏÑÓ:2,subtract|Ï÷¼õ:2,engage|´ÓÊÂ:1,statechange|̬±ä:1,associate|½»Íù:1,pile|¶Ñ·Å:1,draw|»:1,check|²é:1,dump|µ¹³ö:1
Updated at Thu Apr 29 10:33:03 2004 (GMT Time)
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