Xiaojuan Ma
I am an associate professor of Human-Computer Interaction (HCI) at the Department of Computer Science and Engineering (CSE), Hong Kong University of Science and Technology (HKUST). I am serving as the Associate Head of Department (Research & Knowledge Transfer) and PG Programs Coordinator this year. I am a senior member of IEEE and ACM.
I received my Ph.D. in Computer Science at Princeton University. My Advisor was Prof. Perry Cook. I was a post-doctoral researcher at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University (CMU) with Prof. Jodi Forlizzi, and before that a research fellow with Prof. Zhenhui (Jack) Jiang in the National University of Singapore (NUS) in the Information Systems department. Before joining HKUST, I was a researcher of Human-Computer Interaction at Noah's Ark Lab, Huawei Tech. Investment Co., Ltd. in Hong Kong.
The HCI Initiative @ HKUST designs and creates novel technologies, methods, and theories in the area of Human-Computer Interaction.We welcome graduate students, post-docs, and visiting interns/scholars. Please send me your CV if your are interested in this topic or have any question.
Research
My research interest is data-driven approaches to Human-Engaged Computing (Read more). We explore how to promote human-AI synergy (Read more). Click here to show/hide more details.

Courses TOP
- COMP3711 (UG Design and Analysis of Algorithms, Spring 2018, Spring 2019, Spring 2020, Spring 2021)
- COMP4461 (UG HCI, Fall 2017, Fall 2018, Fall 2019, Fall 2020, Spring 2022)
- COMP4462 (UG Data Visualization, Fall 2021, Fall 2022)
- CSIT6000N (MSc IT Advanced Topics in HCI, Spring 2022, Spring 2023)
- COMP4901G (UG Hot Topics in HCI, Spring 2016, Fall 2016)
- COMP6613A (PG Hot Topics in HCI, Fall 2015, Spring 2017)
- IELM4320 (Design Thinking, Summer 2016, Summer 2017)
Selected Publications ALL JOURNAL BOOK CONFERENCE TOP Click here to show/hide
Journal | |
![]() | Sun, Y., Ma, X., Lindtner, S., & He, L. (2022). Data Work of Frontline Care Workers: Practices, Problems, and Opportunities in the Context of Data-Driven Long-Term Care. Proceedings of the ACM on Human-Computer Interaction, 7, CSCW1, Article 42 (April 2023), 28 pages. HTML |
![]() | Ma, S., Sun, M., and Ma, X. (2022). Modeling Adaptive Expression of Robot Learning Engagement and Exploring its Effects on Human Teachers. ACM Transactions on Computer-Human Interaction (TOCHI). (accepted) (i.c, iv.a) HTML |
![]() | Sun, Z., Wang, S., Liu, C., and Ma, X. (2022). Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings. ACM Transactions on Computer-Human Interaction (TOCHI). (early access) (i.c, iv.a) HTML |
![]() | Peng, Z., Liu, Y., Zhou, H., Xu, Z., and Ma, X. (2022). CReBot: Exploring interactive question prompts for critical paper reading. International Journal of Human - Computer Studies (IJHCS). (accepted) (i.c, iv.a) HTML |
![]() | Ko, M. C., & Ma, X. (2022). Mobilizing Instrumental Childcare Support for Postpartum Mothers: Needs for and Barriers to Infant-centric Family Informatics Practices in Hong Kong. Proceedings of the ACM on Human-Computer Interaction, 6, CSCW2, Article 359 (November 2022), 40 pages. (i.c, iv.a) HTML |
![]() | Zhu, Q., Lo, L. Y. H., Xia, M., Chen, Z., & Ma, X. (2022). Bias-Aware Design for Informed Decisions: Raising Awareness of Self-Selection Bias in User Ratings and Reviews. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), Article 496, 31 pages. (i.c, iv.a) HTML |
![]() | Xia, M., Zhu, Q., Wang, X., Nie, F., Qu, H., & Ma, X. (2022). Persua: A visual interactive system to enhance the persuasiveness of arguments in online discussion. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), Article 319, 30 pages. (i.c, iv.a) HTML |
![]() | Liu, C., Huang, Z., Liu, D., Zhou, S., Peng, Z., & Ma, X. (2022). PlanHelper: Supporting Activity Plan Construction with Answer Posts in Community-based QA Platforms. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), Article 454, 26 pages. (i.c, iv.a) HTML |
![]() | Hadi Mogavi, R., Zhang, Y., Haq, E. U., Wu, Y., Hui, P., & Ma, X. (2022). What Do Users Think of Promotional Gamification Schemes? A Qualitative Case Study in a Question Answering Website. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), Article 399, 34 pages. (Method Recognition Award) (i.c, iv.a) HTML |
![]() | Hadi Mogavi, R., Haq, E. U., Gujar, S., Hui, P., & Ma, X. (2022). More Gamification Is Not Always Better: A Case Study of Promotional Gamification in a Question Answering Website. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), Article 452, 32 pages. (i.c, iv.a) HTML |
![]() | Shi, C., Nie, F., Hu, Y., Xu, Y., Chen, L., Ma, X., & Luo, Q. (2022). MedChemLens: An Interactive Visual Tool to Support Direction Selection in Interdisciplinary Experimental Research of Medicinal Chemistry. IEEE Transactions on Visualization and Computer Graphics (TVCG). (early access) (i.c, iv.a) HTML |
![]() | Liu, Q., Ren, Y., Zhu, Z., Li, D., Ma, X., & Li, Q. (2022). RankAxis: Towards a Systematic Combination of Projection and Ranking in Multi-Attribute Data Exploration. IEEE Transactions on Visualization and Computer Graphics (TVCG). (early access) (i.c, iv.a) HTML |
![]() | Zhang, C., Wang, X., Zhao, C., Ren, Y., Zhang, T., Peng, Z., Fan, X., Ma, X. and Li, Q. (2022). PromotionLens: Inspecting Promotion Strategies of Online E-commerce via Visual Analytics. IEEE Transactions on Visualization and Computer Graphics (TVCG). (early access) (i.c, iv.a) HTML |
![]() | Li, Q., Wei, X., Lin, H., Liu, Y., Chen, T., and Ma, X. (2021). Inspecting the Running Process of Horizontal Federated Learning via Visual Analytics. IEEE Transactions on Visualization and Computer Graphics (TVCG). (early access) (i.c, iv.a) HTML |
![]() | Sun, M., Peng, Z., Xia, M. and Ma, X. (2021). Investigating the Effects of Robot Engagement Communication on Learning from Demonstration. International Journal of Social Robotics. (early access) (i.c, iv.a) PDF |
![]() | Mogavi, R.H., Ma, X., and Hui, P. (2021). Characterizing Student Engagement Moods for Dropout Prediction in Question Pool Websites. Proc. ACM Hum.-Comput. Interact. 5, CSCW. Article 12. 22 pages. (i.c, iv.a) HTML |
![]() | Wang, L., Wang, D., Tian, F., Peng, Z., Fan, X., Zhang, Z., Ma, S., Yu, M., Ma, X., and Wang, H. (2021). CASS: Towards Building a Social-Support Chatbot for Online Health Community. Proc. ACM Hum.-Comput. Interact. 5, CSCW. Article 9. 31 pages. (i.c, iv.a) HTML |
![]() | Zhao, Z. and Ma, X. (2021). Designing an Artificial Agent for Cognitive Apprenticeship Learning of Elevator Pitch in Virtual Reality. IEEE Transactions on Cognitive and Developmental Systems (TCDS). (early access). (i.c, iv.a) HTML |
![]() | Xia, M., Velumani, P., Xu, P., Wang, Y., Qu, H., and Ma, X. (2020). QLens: Visual Analytics of Multi-step Problem-solving Behaviors for Improving Question Design. IEEE Transactions on Visualization and Computer Graphics (TVCG). (in press). (i.c, iv.a) PDF |
![]() | Sun, Z., Reani, M., Li, Q., and Ma, X. (2020). Fostering Engagement in Technology-Mediated Stress Management: A Comparative Study of Biofeedback Designs. International Journal of Human-Computer Studies (IJHCS). 102430. (i.c, iv.a) HTML |
![]() | Wang, L., Zhang, D., Yang, D., Lim, B.Y., Han, X., and Ma, X. (2020). Sparse Mobile Crowdsensing with Differential and Distortion Location Privacy. IEEE Transactions on Information Forensics & Security. 15: 2735 - 2749. (i.c, iv.a) HTML |
![]() | Kim, T., Lee, J., Peng, Z., and Ma, X. (2019). Love in Lyrics: An Exploration of Supporting Textual Manifestation of Affection in Social Messaging. Proc. ACM Hum.-Comput. Interact. 3, CSCW, Article 79 (November 2019), 27 pages. (iii.b) PDF |
![]() | Wang, L., Geng, X., Ke, J., Peng, C., Ma, X., Zhang, D., and Yang, Q. (2019). Ridesharing Car Detection by Transfer Learning. Artificial Intelligence. 273, 1-18. (i.c, iv.a) HTML |
![]() | Wang, Y.*, Sun, Z.*, Zhang, H., Cui, W., Xu, K., Ma, X., Zhang, D. (2019). DataShot: Automatic Generation of Fact Sheets from Tabular Data. IEEE Transactions on Visualization and Computer Graphics (TVCG). 26(1), 895-905. (i.c, iv.a) PDF |
![]() | Zhao, Z. and Ma, X. (2019). ShadowPlay2.5D: A 360-Degree Video Authoring Tool for Immersive Appreciation of Classical Chinese Poetry. ACM Journal on Computing and Cultural Heritage (JOCCH). Article No.: 5. (i.c, iv.a) HTML |
![]() | Zhao, S., Xu, Y., Ma, X., Jiang, Z., Luo, Z., Li, S., Yang, L.T., Dey, A., and Pan, G. (2019). Gender Profiling from a Single Snapshot of Apps Installed on a Smartphone: An Empirical Study. IEEE Transactions on Industrial Informatics. 16(2), 1330-1342. (i.c, iv.a) PDF |
![]() | Li, Q., Yi, L., Njotoprawiro, K.S., Qu, H., and Ma, X. (2018). WeSeer: Visual Analysis for Better Information Cascade Prediction of WeChat Articles. IEEE Transactions on Visualization and Computer Graphics (TVCG). (i.c, iv.a) PDF |
![]() | Ma, X., Gui, X., Fan, J., Zhao, M., Chen, Y., and Zheng, K. (2018). Professional Medical Advice at your Fingertips: An empirical study of an online "Ask the Doctor" Platform. Proc. ACM Hum.-Comput. Interact. 2, CSCW. (ii.b) PDF |
![]() | Wu, Z., Sun, Z., Kim, T., Reani, M., Jay, C., and Ma, X. (2018). Mediating Color Filter Exploration with Color Theme Semantics Derived from Social Curation Data. Proc. ACM Hum.-Comput. Interact. 2, CSCW. (ii.b, iv.c) PDF |
![]() | Tong, C., Roberts, R., Borgo, R., Walton, S., Laramee, R.S., Wegba, K., Lu, A., Wang, Y., Qu, H., Luo, Q., and Ma, X. (2018). Storytelling and Visualization: An Extended Survey. Information. (iv.b) HTML |
![]() | Li, Q., Xu, P., Chan, Y. Y., Wang, Y., Wang, Z., Qu, H., and Ma, X. (2017). A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games. IEEE Transactions on Visualization and Computer Graphics (TVCG). (i.c, iv.a) PDF |
![]() | Zhu, K., Ma, X., Chen, H., and Liang, M. (2016). Tripartite Effects: Exploring Users' Mental Model of Mobile Gestures under the Influence of Operation, Handheld Posture, and Interaction Space. International Journal of Human-Computer Interaction (IJHCI). (i.c, ii.a) HTML |
![]() | Ma, X. (2016). Developing Design Guidelines for a Visual Vocabulary of Electronic Medical Information to Improve Health Literacy. Interacting with Computers (IwC). (ii.a, iv.a) HTML |
![]() | Chen, C., Zhang, D., Ma, X., Guo, B., Wang, L., Wang, Y., & Sha, E. (2016). crowddeliver: Planning City-Wide Package Delivery Paths Leveraging the Crowd of Taxis. IEEE Transactions on Intelligent Transportation Systems. (Featured by IEEE Spectrum Read more) (ii.b) |
![]() | Chen, L., Zhang, D., Ma, X., Wang, L., Li, S., Wu, Z., & Pan, G. (2016) Container Port Performance Measurement and Comparison Leveraging Ship GPS Traces and Maritime Open Data. IEEE Transactions on Intelligent Transportation Systems. (ii.b) PDF |
![]() | Ma, X. (2015). Data-Driven Techniques to Assist Design of Perceptually Effective Visual Displays. Information Design Journal. 21(3):p207-224. (Cover article) (ii.a, iv.a) |
![]() | Chen, C., Zhang, D., Guo, B., Ma, X., Pan, G., and Wu, Z. (2014). TRIPPLANNER: Personalized Trip Planning Leveraging Heterogeneous Crowdsourced Digital Footprints. IEEE Transactions on Intelligent Transportation Systems. (ii.b, iv.c) |
![]() | Ma, X. (2013). Evocation: Analyzing and Propagating a Semantic Relation based on Free Word Association. Language Resources and Evaluation . 47(3): 819-837. HTML(ii.b) |
Book or Book Chapter | |
![]() | Marcus, A., Kurosu, M., Ma, X., Hashizume, A. (2017). Cuteness Engineering: Designing Adorable Products and Services. Springer Series on Cultural Computing. (Publishing Award by Japan Society of Kansei Engineering (JSKE) 2020; available now, Read more)(ii, iv.a, iv.b) |
![]() | Li, Q., Wu, Z., Qu, H., and Ma, X. (2019). Co-design of an Interactive Analytics System for Multiplayer Online Battle Arena Game Occurrences. Wallner, G. (Ed.) Data Analytics Applications in Gaming and Entertainment. (in press, Read more)(ii, iv.a, iv.b) |
Conference | |
![]() | Ma, S., Lei, Y., Wang, X., Zheng, C., Shi, C., Yin, M. & Ma, X. (2023). Who Should I Trust: AI or Myself? Leveraging Human and AI Correctness Likelihood to Promote Appropriate Trust in AI-Assisted Decision-Making. In Proc. CHI2023. 20 pages. HTML |
![]() | Zheng, C., Wu, Y., Shi, C., Ma, S., Luo, J. & Ma, X. (2023). Competent but Rigid: Identifying the Gap in Empowering AI to Participate Equally in Group Decision-Making. In Proc. CHI2023. 19 pages. HTML |
![]() | Liu, C., Zhou, S., Liu, D., Li, J., Huang, Z., & Ma, X. (2023). CoArgue: Fostering Lurkers’ Contribution to Collective Arguments in Community-based QA Platforms. In Proc. CHI2023. 27 pages. HTML |
![]() | Guo, Q., Zhang, C., Lyu, H., Peng, Z. and Ma, X. (2023). What Makes Creators Engage with Online Critiques? Understanding the Role of Artifacts’ Creation Stage, Characteristics of Community Comments, and their Interactions. In Proc. CHI2023. 17 pages. HTML |
![]() | Shi, C., Hu, Y., Wang, S., Ma, S., Zheng, C., Ma, X. & Luo, Q. (2023). RetroLens: A Human-AI Collaborative System for Multi-step Retrosynthetic Route Planning. In Proc. CHI2023. 20 pages. HTML |
![]() | Wang, S., Petridis, S., Kwon, T., Ma, X. & Chilton, L.B. (2023). PopBlends: Strategies for Conceptual Blending with Large Language Models. In Proc. CHI2023. 19 pages. HTML |
![]() | Jiang, Y., Ding, X., Ma, X., Sun, Z., & Gu, N. (2023). IntimaSea: Exploring Shared Stress Display in Close Relationships. In Proc. CHI2023. 19 pages. HTML |
![]() | Guo, Q., Zhou, S., Wu, Y., Peng, Z., & Ma, X. (2022). Understanding and Modeling Viewers’ First Impressions with Images in Online Medical Crowdfunding Campaigns. In Proc. CHI2022. 20 pages. (iii) HTML |
![]() | Ma, S., Zhou, T., Nie, F., & Ma, X. (2022). Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes. In Proc. CHI2022. 25 pages. (iii) HTML |
![]() | Yang, W., Wu, Z., Mok, N. Y., & Ma, X. (2022). How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19. In Proc. CHI2022. 18 pages. (iii) HTML |
![]() | Shi, C., Jiang, Z., Ma, X., & Luo, Q. (2022). A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects. In Proc. CHI2022. 18 pages. (iii) HTML |
![]() | Zheng, C., Wang, D., Wang, A. Y., & Ma, X. (2022). Telling Stories from Computational Notebooks: AI-Assisted Presentation Slides Creation for Presenting Data Science Work. In Proc. CHI2022. 20 pages. (iii) HTML |
![]() | Ding, Z., Kang, J., HO, T. O. T., Wong, K. H., Fung, H. H., Meng, H., & Ma, X. (2022). TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening. In Proc. CHI2022. 19 pages. (iii) HTML |
![]() | Xie, L., Wu, Z., Xu, P., Li, W., Ma, X., & Li, Q. (2022). RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics. In Proc. CHI2022. 17 pages. (iii) HTML |
![]() | Zhao, Z., Hou, Y., Wang, D., Yu, Mo., Liu, C., and Ma, X. (2022). Educational Question Generation of Children Storybooks via Question Type Distribution Learning and Event-centric Summarization. In Proc. ACL2022. pages 5073–5085. (iii) HTML |
![]() | Xu, Y., Wang, D., Yu, M., Ritchie, D., Yao, B., Wu, T., Zhang, Z., Li, T., Bradford, N., Sun, B., Hoang, T., Sang, Y., Hou, Y., Ma, X., Yang, D., Peng, N., Yu, Z., and Warschauer, M. (2022). Fantastic Questions and Where to Find Them: FairytaleQA – An Authentic Dataset for Narrative Comprehension. In Proc. ACL2022. pages 447-460. (iii) HTML |
![]() | Yang, W., Wang, S., Peng, Z., Shi, C., Ma, X., & Yang, D. (2022). Know it to Defeat it: Exploring Health Rumor Characteristics and Debunking Efforts on Chinese Social Media during COVID-19 Crisis. In Proc. AAAI ICWSM2022. 12 pages. (iii) PDF |
![]() | Hadi Mogavi, R., Guo, B., Zhang, Y., Haq, E. U., Hui, P., & Ma, X. (2022). When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App. In Proc. ACM L@S2022. pages 175-188. (Honorable Mention Award) (iii) PDF |
![]() | Liu, C., Zhou, S., Zhang, Y., Liu, D., Peng, Z., and Ma, X. (2022). Exploring the Effects of Self-Mockery to Improve Task-Oriented Chatbot's Social Intelligence. In Proc. ACM DIS2022. 15 pages. (iii) |
![]() | ZLu, Z., Tan, P., Ji, Y., and Ma, X. (2022). The Crafts+Fabrication Workshop: Engaging Students with Intangible Cultural Heritage-Oriented Creative Design. In Proc. ACM DIS2022. 13 pages. (iii) |
![]() | Zheng., C. and Ma, X. (2022). Evaluating the Effect of Enhanced Text-Visualization Integration on Combating Misinformation in Data Story. In Proc. IEEE PacificVis2022. 12 pages. (iii) HTML |
![]() | Peng, Z., Ma, X., Yang, D., Tsang, K.W., and Guo, Q. (2021). Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities. In Proc. CHI2021. 18 pages. (iii) HTML |
![]() | Kang, Y.*, Sun, Z.*, Wang, S., Huang, Z., Wu, Z., and Ma, X. (2021). MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration. In Proc. CHI2021. 22 pages. (*equal contribution) (iii) HTML |
![]() | Han, F.*, Cheng, Y.*, Strachan, M., and Ma, X. (2021). Hybrid Paper-Digital Interfaces: A Systematic Literature Review. In Proc. Designing Interactive Systems (DIS) 2021. (*equal contribution) (iii) |
![]() | Wu, Z.*, Xu, Q.*, Liu, Y.*, Peng, Z., Xu, Y., and Ma, X. (2021). Exploring Designers’ Practice of Online Example Management for Supporting Mobile UI Design. In Proc. ACM International Conference on Mobile Human-Computer Interaction (MobileHCI) 2021. (*equal contribution, to appear) (iii) |
![]() | Zhao, Z., Sun, M., and Ma, X. (2021). Meta-Reinforcement Learning for Mastering Multiple Skills and Generalizing across Environments in Text-based Games. In Proc. ACL Workshop on Meta Learning for NLP (MetaNLP). (iii) |
![]() | Zhao, Z. and Ma, X. (2021). Meta-learning for Task-oriented Household Text Games. In Proc. ACL Workshop on Meta Learning for NLP (MetaNLP). (iii) |
![]() | Mogavi, R.H., Zhao, Y., Haq, E.U., Hui, P. and Ma, X. (2021). Student Barriers to Active Learning in Synchronous Online Classes: Characterization, Reflections, and Suggestions. In Proc. Learning at Scale (L@Scale) 2021. (iii) |
![]() | Peng, Z., Guo, Q., Tsang, K.W., and Ma, X. (2020). Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community. In Proc. CHI2020. (iii) PDF |
![]() | Wu, Z., Jiang, Y., Liu, Y., and Ma, X. (2020). Predicting and Diagnosing User Engagement with Mobile UI Animation via a Data-Driven Approach. In Proc. CHI2020. (iii) PDF |
![]() | Lin, C., Cheng, T.Y., and Ma, X. (2020). ARchitect: Building Interactive Virtual Experiences from Physical Affordances by Bringing Human-in-the-Loop. In Proc. CHI2020. (iii) PDF |
![]() | Fu, X., Zhu, Y., Xiao, Z., Xu, Y., and Ma, X. (2020). RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality. In Proc. CHI2020. (iii) PDF |
![]() | Li, Q., Lin, H., Wei, X., Huang, Y., Fan, L., Du, J., Ma., X., Chen, T. (2020). MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon. In Proc. CHI2020. (iii) PDF |
![]() | Wang, X., Zeng, H., Wang, Y., Wu, A., Sun, Z., Ma, X., and Qu, H. (2020). VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking. In Proc. CHI2020. (iii) PDF |
![]() | Shi, Y., Cao, N., Ma., X., Chen, S., and Liu, P. (2020). EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding. In Proc. CHI2020. (iii) PDF |
![]() | Ding, X., Gui, X., Ma., X., Ding, Z., and Chen, Y. (2020). Getting the Healthcare We Want: the Use of Online "Ask the Doctor" Platforms in Practice. In Proc. CHI2020 (Honourable Mention Award). (iii) PDF |
![]() | Peng, Z., Mo, K., Zhu, X., Chen, J., Chen, Z., Xu, Q., and Ma, X. (2020). Understanding User Perceptions of Robot's Delay, Voice Quality-Speed Trade-off and GUI during Conversation. In Proc. CHI2020 EA. (iii) PDF |
![]() | Xia, M., Xu, M., Cheng, T., Lin, C., Qu, H., and Ma, X. (2020). SeqDynamics: Visual Analytics for Evaluating Online Problem-solving Dynamics. In Proc. EuroVis2020. (iii) PDF |
![]() | Sun, Z., Wang, S., Yang, W., Yürüten, O, Shi, C., and Ma, X. (2020). "A Postcard from Your Food Journey in the Past": Promoting Self-Reflection on Social Food Posting. In Proc. DIS2020. (iii) PDF |
![]() | Zhao, Z, Papalexakis, E., and Ma, X. (2020). Learning Physical Common Sense as Knowledge Graph Completion via BERT Data Augmentation and Constrained Tucker Factorization. In Proc. EMNLP 2020. (iii) PDF |
![]() | Xia, M., Asano, Y., Williams, J.J., Qu, H., and Ma, X. (2020). Using Information Visualization to Promote Students’ Reflection on “Gaming the system” in Online Learning. In Proc. Learning at Scale (L@S2020). (iii) PDF |
![]() | Liu, Q., Li, Q., Tang, C., Lin, H., Ma, X., and Chen, T. (2020). A Visual Analytics Approach to Scheduling Customized Shuttle Buses via Perceiving Passengers' Travel Demands. In Proc. IEEE VIS 2020 Short Paper. (iii) PDF |
![]() | Zhao, Z. and Ma, X. (2020). Situated Learning of Soft Skills with an Interactive Agent in Virtual Reality via Multimodal Feedback. In Proc. UIST 2020 EA. (iii) PDF |
![]() | Zhao, Z. and Ma, X. (2019). Text Emotion Distribution Learning from Small Sample: A Meta-Learning Approach. In Proc. EMNLP-IJCNLP 2019. (iii.b) PDF |
![]() | Zhao, Z., Cattle, A., Papalexakis, E., and Ma, X. (2019). Embedding Lexical Features via Tensor Decomposition for Small Sample Humor Recognition. In Proc. EMNLP-IJCNLP 2019. (iii.b) PDF |
![]() | Sun, M. and Ma, X. (2019). Adversarial Imitation Learning from Incomplete Demonstrations. In Proc. IJCAI2019. (iii.b) PDF |
![]() | Wang, L., Geng, X., Ma, X., Liu, F., and Yang, Q. (2019). Cross-City Transfer Learning for Deep Spatio-Temporal Prediction. In Proc. IJCAI2019. (i.c, iv.a) PDF |
![]() | Peng, Z., Kwon, Y., Lu, J., Wu, Z., and Ma, X. (2019). Design and Evaluation of Service Robot’s Proactivity in Decision-Making Support Process. In Proc. CHI2019. (iii) PDF |
![]() | Wu, Z., Kim, T., Li, Q., and Ma, X. (2019). Understanding and Modeling User-Perceived Brand Personality from Mobile Application UIs. In Proc. CHI2019. (ii.a, iv.c) PDF |
![]() | Xia, M., Sun, M., Wei, H., Chen, Q., Wang, Y., Shi, L., Qu, H., and Ma., X. (2019). PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool. In Proc. CHI2019. (ii.b, iv.a) PDF |
![]() | Ma, X.*, Yang, E.*, and Fung, P. (2019). Exploring Perceived Emotional Intelligence of Personality-Driven Virtual Agents in Handling User Challenges. In Proc. WWW2019. (iii.a) PDF |
![]() | Trimponias, G.*, Ma, X.*, and Yang, Q. (2019). Rating Worker Skills and Task Strains in Collaborative Crowd Computing: A Competitive Perspective. In Proc. WWW2019. (ii.b) PDF |
![]() | Wu, Z.*, Guo, J.*, Zhang, S., Zhao, C. and Ma, X. (2019). An AR Benchmark System for Indoor Planar Object Tracking. In 2019 IEEE International Conference on Multimedia and Expo (ICME). (ii.b) PDF |
![]() | Peng, Z., Kim, T., and Ma, X. (2019). GremoBot: Exploring Emotion Regulation in Group Chat. In Conference Companion Publication of CSCW2019. (iii.b) PDF |
![]() | Yan, Y., Yu, C., Ma, X., Huang, S., Iqbal, H., and Shi, Y. (2018). Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality. In Proc. CHI2018. (ii.a, iv.b) PDF |
![]() | Yan, Y., Yu, C., Ma, X., Yi, X., Ke, S., and Shi, Y. (2018). VirtualGrasp: Leveraging Experience of Interacting with Physical Objects to Facilitate Digital Object Retrieval. In Proc. CHI2018. (ii.a, iv.b) PDF |
![]() | Li, Q., Njotoprawiro, K.S., Haleem, H., Chen, Q., Yi, C., and Ma, X. (2018). EmbeddingVis: A Visual Analytics Approach to Comparative Network Embedding Inspection. In Proc. IEEE VAST2018. (iv.a) PDF |
![]() | Wang, L., Qin, G., Yang, D., Han, X., and Ma, X. (2018). Geographic Differential Privacy for Mobile Crowd Coverage Maximization. In Proc. AAAI2018. (ii.b, iv.c) PDF |
![]() | Bahng, H., Yoo, S., Cho, W., Park, D. K., Wu, Z., Ma, X., & Choo, J. (2018). Coloring with Words: Guiding Image Colorization Through Text-based Palette Generation. In Proc. ECCV2018. (iii.a, iv.b) Read more |
![]() | Li, Q., Wu, Z., Xu, P., Qu, H., and Ma, X. (2018). A Multi-Phased Co-design of an Interactive Analytics System for MOBA Game Occurrences. In Proc. DIS2018. (iv.a) Read more |
![]() | Cattle, A. and Ma, X. (2018). Recognizing Humour using Word Associations and Humour Anchor Extraction. In Proc. COLING2018. (ii.b) PDF |
![]() | Sun, Z., Han, F., and Ma, X. (2018). Exploring the Effects of Scale in Augmented Reality-Empowered Visual Analytics. In Proc. CHI2018 EA. (i.c, ii.a) |
![]() | Shi, Y., Yan, X. Ma, X., Lou, Y., and Cao, N. (2018). Designing Emotional Expressions of Conversational States for Voice Assistants: Modality and Engagement. In Proc. CHI2018 EA. (iii.a, iv.b) |
![]() | Sun, M., Zhao, Z., and Ma, X. (2017). Sensing and Handling Engagement Dynamics in Human-Robot Interaction Involving Peripheral Computing Devices. In Proc. CHI2017. (i.a, iii) PDF |
![]() | Zhu, Y., Wang, Y., Yu, C., Shi, S., Zhang, Y., He, S., Zhao, P., Ma, X., and Shi, Y. (2017). ViVo: Video-Augmented Dictionary for Vocabulary Learning. In Proc. CHI2017. (iv.c) PDF |
![]() | Ma, X. and Cao, N. (2017). Video-based Evanescent, Anonymous, Asynchronous Social Interaction: Motivation and Adaption to Medium. In Proc. CSCW2017. (ii.b) PDF |
![]() | Sun, Z., Cao, N., and Ma, X. (2017). Attention, Comprehension, Execution: Effects of Different Designs of Biofeedback Display. In Proc. CHI2017 EA. (i.b, iv.a) |
![]() | Wu, Z. and Ma, X. (2017). Money as a Social Currency to Manage Group Dynamics: Red Packet Gifting in Chinese Online Communities. In Proc. CHI2017 EA. (i.c, ii.b) |
![]() | Yang, Y., Ma, X., and Fung, P. (2017). Perceived Emotional Intelligence in Virtual Agents. In Proc. CHI2017 EA. (i.a, i.c, iii.a) |
![]() | Zhu, F., Fang, K., and Ma, X. (2017). Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion. In Proc. CHI2017 EA. (i.b, ii.a, iii, iv.c) |
![]() | Wang, L., Yang, D., Han, X., Wang, T., Zhang, D., and Ma., X. (2017). Location Privacy-Preserving Task Allocation for Mobile Crowdsensing with Differential Geo-Obfuscation. In Proc. WWW2017. (ii.b) |
![]() | Cattle, A. and Ma, X. (2017). Predicting Word Association Strengths. In Proc. EMNLP2017. (ii.b) PDF |
![]() | Li, Q., Shen, Q., Ming, Y., Xu, P., Wang, Y., Ma., X., and Qu, H. (2017). A Visual Analytics Approach for Understanding Egocentric Intimacy Network Evolution and Impact Propagation in MMORPGs. In Proc. PacificVis2017. (i.c, iv.a) Read more |
![]() | Yue, Y., Ma, X., and Jiang, Z. (2016). Influence of Content Layout and Motivation on Users' Herd Behavior in Social Discovery. In Proc. CHI2016. (i.c, iv.c) HTML |
![]() | Yun, W., Ma, X., Luo, Q., and Qu, H. (2016). Data Edibilization: Representing Data with Food. In Proc. CHI2016 alt.chi. (ii.a, iv.a, iv.b) HTML |
![]() | Chen, L., Zhang, D., Wang, L, Yang, D., Ma, X., Li, S., Wu, Z., Pan, G., Nguyen, T., and Jakubowicz, J. (2016). Dynamic Cluster-Based Over-Demand Prediction in Bike Sharing Systems. In Proc. Ubicomp2016. (Honorable Mention) (ii.a, iv.c) PDF |
![]() | Wang, L., Zhang, D., Yang, D., Lim, B., and Ma, X. (2016). Differential Location Privacy for Sparse Mobile Crowdsensing. In Proc. ICDM2016. (ii.a, iv.c) PDF |
![]() | Ma, X., Fang, K., and Zhu, F. (2016). From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction. In Proc. DIS2016. (ii, iv.c) PDF |
![]() | Silpasuwanchai, C., Ma, X., Shigemasu, H., and Ren, X. (2016). Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning. In Proc. DIS2016. (i, ii.a, iv.c) |
![]() | Cattle, A. and Ma, X. (2016). Effects of Semantic Relatedness between Setups and Punchlines in Twitter Hashtag Games. In Proc. PEOPLES 2016. (ii.b) |
![]() | Sun, Z., Cao, N., and Ma, X. (2016). VideoForest: interactive visual summarization of video streams based on danmu data. In Proc. SIGGRAPH ASIA 2016 Symposium on Visualization. (ii, iv.b) |
![]() | Wang, Y., Chen, Z., Ma, X., Luo, Q., and Qu, H. (2016). Animated narrative visualization for video clickstream data. In Proc. SIGGRAPH ASIA 2016 Symposium on Visualization. (ii.a, iv.b) |
![]() | Ma, X., Yu, L., Forlizzi, J., and Dow, S. (2015). Exiting the Design Studio: Leveraging Online Participants for Early-Stage Design Feedback. In Proc. CSCW2015. (ii.b, iv.c) PDF |
![]() | Cheng, S., Sun, Z., Ma, X., Forlizzi, J., Hudson, S. and Dey, A. (2015). Social Eye Tracking: Gaze Recall with Online Crowds. In Proc. CSCW2015. (Honorable Mention). (i.b, ii.a) HTML |
![]() | Yue, Y., Ma, X., and Jiang, Z. (equal contribution) (2014). Share your View: Impact of Co-Navigation Support and Status Composition in Collaborative Online Shopping. In Proc. CHI2014. (i.b, i.c, iv.c) PDF |
![]() | Wei, J., Ma, X., and Zhao, S. (2014). Food Messaging: Using an Edible Medium for Social Messaging. In Proc. CHI2014. (ii, iv.b) |
![]() | Chen, L., Zhang, D., Pan, G., Wang, L, Ma, X., Chen, C., and Li, S. (2014). Container Throughput Estimation Leveraging Ship GPS Traces and Open Data. In Proc. Ubicomp2014. (ii.a) |
![]() | Chen, C., Zhang, D., Wang, L, Ma, X., Han, X., and Sha, E. (2014). TaxiExp: A Novel Framework for Inner-City Package Express via Taxi CrowdSourcing. In Proc. UIC2014. (ii.a, iv.c) |
![]() | Ma, X., Forlizzi, J. and Dow, S. (2012). Guidelines for Depicting Emotions in Storyboard Scenarios. In Proc. 8th International Conference on Design & Emotion. (ii.b, iv.a) |
![]() | Jianqiang, D.S., Ma, X., Zhao, S., Khoo, J.T., Bay, S.L. and Jiang, Z. (2011). Farmer's Tale: a Facebook Game to Promote Volunteerism. In Proc. CHI2011. (ii.b, iv.c) |
![]() | Ma, X., Fellbaum, C. and Cook, P. (2010). SoundNet: Investigating a Language Composed of Environmental Sounds. In Proc. CHI2010. (Honorable Mention) (ii.a, iv.b) PDF |
![]() | Nikolova, S., Ma, X., Tremaine, M., and Cook, P. (2010). Vocabulary navigation made easier In Proc. IUI2010. (ii.a, iv.b) |
![]() | Ma, X., Nikolova, S., and Cook, P. (2009). W2ANE: When Words Are Not Enough - Online Multimedia Language Assistant for People with Aphasia. In Proc. ACM Multimedia2009. (ii.a, iv.b) PDF |
![]() | Ma, X. and Cook, P. (2009). How Well do Visual Verbs Work in Daily Communication for Young and Old Adults? In Proc. CHI2009. (ii.a, iv.b) PDF |
![]() | Ma, X., Boyd-Graber, J., Nikolova, S. and Cook, P. (2009). Speaking Through Pictures: Images vs. Icons. In Proc. ASSETS2009. (ii.a, iv.b) PDF |
Students TOP
Current members- Chuhan Shi (PhD student, co-supervise with Prof. Qiong Luo, since Fall 2019)
- Chengzhong Liu (PhD student, HKPFS recipient, since Fall 2020)
- Shuai Ma (PhD student, Redbird Scholarship recipient, since Fall 2020)
- Qian Zhu (PhD student, since Fall 2020)
- Chengbo Zheng (PhD student, since Fall 2020)
- Qingyu Guo (PhD student, Redbird Scholarship recipient, since Fall 2020)
- Zeyu Huang (PhD student, since Fall 2021)
- Junze Li (PhD student, Redbird Scholarship recipient, since Fall 2022)
- Dingdong Liu (PhD student, co-supervised with Prof. Fugee Tsung, since Fall 2022)
- Hanfang Lyu (PhD student, co-supervised with Prof. Fugee Tsung, since Fall 2022)
- Jiehui Luo (MPhil student, Asian Future Leaders Scholarship (AFLSP) recipient, since Fall 2022)
- Jiaxiong Hu (Post-doctoral Scholar, since Fall 2022)
Post-doctoral Scholar
- Leye Wang (Post-doctoral Scholar, co-mentored with Prof. Qiang Yang, Fall 2016 - Fall 2018, Assistant Professor, Peking University)
- Reza Hadi Mogavi (PhD student, co-supervised with Prof. Pan Hui, Winter 2018 - Spring 2023; Recipient of the best TA award at HKUST (Prof. Samuel Chanson Award), postdoc @ University of Waterloo)
- Wenjie Yang (MPhil student, Fall 2020 - Summer 2022, research associate @ CMU)
- Feng Han (PhD student, co-supervised with Prof. Jiheng Zhang, Fall 2018 - Spring 2022, Analyst @ CICC)
- Zhenhui Peng (PhD student, SENG Top RPg award recipient, Fall 2017 - Spring 2021, assistant professor @ Sun Yat-sen University)
- Man Ching Ko (TLE MPhil student, Spring 2020 - Spring 2021)
- Zhida Sun (PhD student, Fall 2016 - Summer 2020, researcher @ HW HMI Lab)
- Zhenjie Zhao (PhD student, Fall 2016 - Summer 2020, postdoc @ Aalto University, assistant professor @ Nanjing University of Information Science and Technology (NUIST))
- Ziming Wu (PhD student, Fall 2016 - Summer 2020, researcher @ Tencent)
- Meng Xia (PhD student, co-supervise with Prof. Huamin Qu, SENG Top RPg award recipient, Fall 2017 - Summer 2020, postdoc @ KAIST and CMU)
- Taewook Kim (MPhil student, Fall 2018 - Summer 2020, PhD @ Northwestern)
- Mingfei Sun (PhD student, SENG Top RPg award recipient, Spring 2016 - Spring 2020, Postdoc @ Oxford University and MSR Cambridge --> Lecturer (Assistant Professor) @ University of Manchester)
- Quan Li (PhD student, SENG Top RPg award recipient, co-supervise with Prof. Huamin Qu, Fall 2015 - Fall 2018, Assistant Professor @ ShanghaiTech University)
- Andrew Cattle (PhD student, HKPF, previously co-supervised with Prof. Qiang Yang, Fall 2015 - Summer 2018, Language Engineer @ Amazon)
- Emily Yang Yang (TLE MPhil student, co-supervise with Prof. Pascale Fung, 2015-2017, UX Researcher @ Meta)
Selected Recent Talks ALL TOP
![]() | KAIST GSDS Seminar Series Invited Speaker, "Empowering and Cultivating Users’ Higher-Order Thinking Skills with Human-Engaged AI" KAIST Graduate School of Data Science, May 2023 |
![]() | Applied Data Science (ADS) Invited Speaker, "Data-Driven Approach to Creativity in Design with Human-Engaged AI: Scalable, Transferable, Explainable" ACM SIGKDD 2021, August 2021 |
![]() | Invited Talk, "Exploring Interaction Space of Data Displays" China Vis 2021, July 2021 |
![]() | GAMES Webinar, "When VIS Meets HCI: A Life Cycle of User-Centric Visualization Design" GAMES: Graphics And Mixed Environment Seminar, July 2021 |
![]() | HCI Speaker Series, "Empowering and Nurturing Users’ Higher-Order Thinking Skills with Human-Engaged AI" College of Information Sciences and Technology at Penn State University, April 2021 |
![]() | Keynote, "A Computational Approach to Human-Engaged Design" User Experience Conference 2019, Shenzhen, China, November 2019 |
![]() | Invited Early Career Spotlight Talk, "Towards Human-Engaged AI" IJCAI 2018, Stockholm, Sweden, July 2018 |
![]() | Invited Lecture, "Exploring Interaction Space of Data Displays" Peking University Visualization Summer School, Beijing, China, July 2018 |
![]() | Invited Talk, "From Digital to Physical: The Art of Persuasion in Information, Interaction, and Service Design" Information & Interaction Design Committee Summit, Beijing, China, December 2014 |
![]() | Keynote Speech, "From Broken to Breaking: Recycle, Reuse, and Repurpose Design" Interaction and UX Design Forum, Tongji Design Week, Shanghai, China, October 2014 |
![]() | Keynote Speech, "How Computer Computes and Persuade your Emotion: The Story of Danmaku (a.k.a.弹幕)" Huxiu.com Innovation Festival, Shenzhen, China, September 2014 |
![]() | Invited Talk, "Visual, Auditory, and Haptic Communication" Advanced Disciplines Lectures on Visual and Auditory Communication, China Computer Federation, Beijing, China, May 2013 |
Professional Experiences TOP
I am the vice president and board member of the International Chinese Association of Computer Human Interaction (ICACHI)I have also served as the:
- Subcommittee Co-Chair of CHI Conference 2022, 2023
- Co-Editor of PACM CSCW 2023
- General Co-Chair of ACM MobileHCI 2022
- Virtual Conference Co-Chair of AAAI ICWSM 2022
- Senior Program Committee of AAAI Conference 2022
- Special Interest Groups (SIGs) Co-Chair of CHI Conference 2021
- Associate Program Subcommittee (Area) Chair of CHI Conference 2017, 2018, 2019, 2020, 2021
- Associate Program Subcommittee (Area) Chair of CSCW Conference 2021, 2022
- Program committee member of The Web Conference (WWW) 2020, 2021
- Tutorial Co-Chair of ACII 2019
- Program committee member of ICHI 2019
- Workshop co-organizer of ACM CHI 2019 Workshop on Unpacking the Infrastructuring Work of Patients and Caregivers around the World
- Special issue co-editor, CCF Transactions on Pervasive Computing and Interaction 2019
- Demo Co-Chair of IEEE AIVR 2018
- Program committee member of AAAI 2018
- Program committee member of IJCAI 2017
- Associate Program Chair of DIS Conference 2016, 2017
- Co-organizer of AI in VR/AR Workshop in SIGGRAPH Asia 2017
- Program committee member of CHI Work-in-Progress 2012~2015
- Session Chair of CHI 2015, 2017, 2018
- Technical Co-chair and Video Contest Co-chair of the International Symposium of Chinese CHI 2017
- Tutorial and Panel Co-Chair of UIC 2015
- Program committee member of the International Symposium of Chinese CHI 2015
- Co-organizer of Designing Tools for Crafting Interactive Artifacts Workshop in SIGGRAPH Asia 2014
- Industrial panel chair of the the International Symposium of Chinese CHI 2014
- Program committee member of Asia Pacific Conference on Computer Human Interaction (APCHI 2013),
- Program committee member of International Workshop on Collaborative Robots and Human Robot Interaction in CTS CR-HRI 2012
- Planning committee member of the New Jersey World Usability Day 2008
Selected Awards TOP
- "Senior Member" IEEE, 2022
- "Senior Member" ACM, 2022
- "Honorable Mention" L@S 2022, NYC, NY, USA, 2022
- "Best Paper Award" Chinese CHI 2021, Virtual Conference, 2021
- "Publishing Award" Book "Cuteness Engineering", Japan Society of Kansei Engineering (JSKE), 2020
- "Honorable Mention" CHI 2020, Hawaii, USA, 2020
- "Outstanding Young Leaders in HCI" International Chinese Association of Computer Human Interaction, May 2016
- "Honorable Mention" Ubicomp 2016, Japan, 2016
- "Honorable Mention" CSCW 2015, Canada, 2015
- "Excellent Innovator Award" Huawei Noah's Ark Lab, Hong Kong, June 2014
- "Star of 2012 Labs" Huawei Noah's Ark Lab, Hong Kong, April 2014
- "Best Paper Award" Chinese CHI 2014, Germany, 2014
- "Best Paper Award" IDHF 2014, Japan, 2014
- "Computing Innovation Fellows" Computing Research Association, U.S., 2010~2011
- "Honorable Mention" CHI 2010, Atlanta, USA, 2010
- "Outstanding Graduates of the Year in Tsinghua University" Tsinghua University, China, July 2005
- "Outstanding Graduates of the Year in Beijing" Tsinghua University, China, July 2005